Alguno me puede ayudar con este Error cada vez que muevo un item del where o quiero tirar al tacho y le doy confirmar me salta ese error ya probe actualizando el juego pero igual
2025.3.29 22:24:40
OS : No OS
CPU : AuthenticAMD AMD Ryzen 5 3600 6-Core Processor @ 3602 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 1060 6GB (6094)
PosCode : LS1(273) 83353:148073:-3405 12/1 [937]
Assertion failed: SUCCEEDED( hr ) [File:.\XML\XMLDocument.cpp] [Line: 155]
History: XMLDocument::Init <- XMLDocument::XMLDocument <- XMLManager::LoadDocument <- XMLManager::LoadSchema <- NWndUtil::GetComplexTypeFromSchema <- NCPropertyController::SetProperty <- UPropertyControllerHandle::execSetProperty <- UObject:
rocessEvent <- (SceneEditorDrawerWnd Transient.SceneEditorDrawerWnd, Function Interface.SceneEditorDrawerWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager:
ispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1710, param: <- UUIEventManager::execExecuteEvent <- UObject:
rocessEvent <- (DialogBox Transient.DialogBox, Function Interface.DialogBox.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain:
assToFocusedWindow <- NCVirtualWndMain:
ispatchWndMsg <- NConsoleWnd:
ispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

2025.3.29 22:24:40
OS : No OS
CPU : AuthenticAMD AMD Ryzen 5 3600 6-Core Processor @ 3602 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 1060 6GB (6094)
PosCode : LS1(273) 83353:148073:-3405 12/1 [937]
Assertion failed: SUCCEEDED( hr ) [File:.\XML\XMLDocument.cpp] [Line: 155]
History: XMLDocument::Init <- XMLDocument::XMLDocument <- XMLManager::LoadDocument <- XMLManager::LoadSchema <- NWndUtil::GetComplexTypeFromSchema <- NCPropertyController::SetProperty <- UPropertyControllerHandle::execSetProperty <- UObject: